GROUNDWORK · THE PLOTS

The Plots

Eight plots on the build arc, an inspector sidequest at the midpoint, and The County Plat to close the year.
EPISODE 0 · ALWAYS OPEN

The Induction

New crew starts here. Two minutes, the whole world.

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PLOT 01

The Ground Walk

WEEK 4CHAINMAN

First walk of the season.

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PLOT 02

The Stake Yard

WEEK 8RODMAN

The yard where lots get measured and averages settle arguments.

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PLOT 03

The Level Line

WEEK 12INSTRUMENT HAND

Balanced terrain.

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PLOT 04

The Split Parcel

WEEK 16LEVELMAN

A parcel billed by the hundredth and split by proportion.

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SIDEQUEST

The Inspector's Line

WEEK 17INSPECTOR CLEARED

An inspector arrives unannounced before the midpoint.

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PLOT 05

The Paint and Percent

WEEK 20TRANSITMAN

Marking paint gets mixed by the hundredth and billed by the percent.

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PLOT 06

The Supply Line

WEEK 24PARTY CHIEF

Ratios run the supply line: stakes per crew, markers per hour, paint per plot.

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PLOT 07

The Power Grid

WEEK 28LICENSED SURVEYOR

The grid that powers the site runs on repeated multiplication.

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PLOT 08

The Blueprint Room

WEEK 32MASTER SURVEYOR

The last plot is the drafting table itself: boundaries walked, interiors filled, every corner of the plane named and claimed..

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FINALE

The Finale

WEEK 33LEVEL AND TRUE

Opening ceremony for a year of level ground.

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Every plot: ten markers, three hint tiers, a plain one to five slip, a printable voucher. Hints never contain an operand or the answer of their own marker.